Carry-Item System Test
Carry-Item system with Character Blueprints, Anim Blueprints, and Carry Poses.
The Carry-Item system provides in-game character systems with the ability to carry various combinations of items in a variety of different poses. This was not only required for NPC behaviour where NPCs needed to be able to carry flashlights and manage pistols (holster/unholster) at the same time, but also for the player character that can pickup / carry / equip a variety of items from her backpack.
Here is was a test scene that I made to easily test various combinations of pistol/flashlight carry poses combined with various animation cycles.