.vanaarde

Hi! My name is Van Aarde Krynauw

I love making games! Even more so when I get to use Unreal and Houdini in the same breath.

I'm currently neck-deep in developing my game, Undying West — a co-op horror shooter set in the Old West where you and your friends hunt down zombie robots, armed with a lantern, a pocket full of bullets, and a good dose of grim determination.

 
Featured
Undying West - Its Alive!!
Undying West - Its Alive!!
Improved robot zombie AI behaviour
Untethered - Epic Megajam 2022 Winner
Untethered - Epic Megajam 2022 Winner
We won the Procedural Magicians category for our use of Houdini.
Recent Posts
Undying West - Its Alive!!
Undying West - Its Alive!!
Improved robot zombie AI behaviour
Robot Zombie Walk Loop
Robot Zombie Walk Loop
Testing walk animation on new robot zombie model.
Robot Pose Timelapse
Robot Pose Timelapse
Timelapse posing a robot zombie using Houdini
The First Craft
The First Craft
A first look at the crafting table in Undying West!
Fracturing Chaos
Fracturing Chaos
Exploring clustered geometry collections and applying damage via fields with Chaos.
Shield Impact RnD
Shield Impact RnD
RnD for a shield mesh that pushes apart on impact.
Undying West - Gameplay Prototype!
Undying West - Gameplay Prototype!
Early gameplay prototype with carryable interactions, throw mechanics and some gunplay!
Weapon and impact VFX
Weapon and impact VFX
Realistic Weapon and impact VFX.
Wood Fracture RnD
Wood Fracture RnD
Wood Fracture test using Houdini / Bullet Solver
Spline Following Bat Swarm
Spline Following Bat Swarm
A boids-based swarm of bats that can follow a user-driven spline.
Shootable Roaches
Shootable Roaches
A GPU Niagara particle system that simulates shootable roaches and VAT splats!
Houdini Engine Plugin Dev for SideFX
Houdini Engine Plugin Dev for SideFX
Various features developed for the Houdini Engine Plugin for Unreal while working with SideFX.
Fire RnD
Fire RnD
Playing with fire, using Axiom / Houdini.
Glowy Rockpool Material
Glowy Rockpool Material
A glowy rockpool material made in UEFN
Kaiju Rig & Animation
Kaiju Rig & Animation
Rigging and animation using KineFX / Houdini
Glimpse - Microwave Explosion
Glimpse - Microwave Explosion
Cutscene of a microwave explosion, triggered by the player.
Glowy Orb
Glowy Orb
Experimenting with texture scrolling
Curtain Cloth Simulation
Curtain Cloth Simulation
Interactive cloth simulation system for curtains developed for Glimpse.
Untethered Stylized VFX
Untethered Stylized VFX
The Stylized VFX of Untethered. Epic Megajam 2022 entry.
Interior Fog Material RnD
Interior Fog Material RnD
Experimenting with transparent material to create cheap interior fog effect
Carry-Item System Test
Carry-Item System Test
Carry-Item system with Character Blueprints, Anim Blueprints, and Carry Poses.
Relightable Smoke Rig
Relightable Smoke Rig
Relightable Smoke Rig made with Blueprints and SideFX Labs Pyro Material Functions.
Bloodsmears with Splines
Bloodsmears with Splines
Directable bloodsmears along splines.
Wispy Smoke
Wispy Smoke
Wispy smoke effect using custom geometry and scrolling texture techniques.
Drill Control Rig Test
Drill Control Rig Test
Testing out a Control Rig setup for a drivable drill
Niagara Debris / Pebble Spray
Niagara Debris / Pebble Spray
Debris spraying Niagara systems designed for use with Level Sequencer.
Untethered - Epic Megajam 2022 Winner
Untethered - Epic Megajam 2022 Winner
We won the Procedural Magicians category for our use of Houdini.
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