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Spline Following Bat Swarm

A boids-based swarm of bats that can follow a user-driven spline.

The Bats-On-A-Spline involved a few things:

  • Rigging and animating a bat in Houdini, and exporting it as a VAT mesh using SideFX Labs tools,
  • Setting up the VAT mesh and material in Unreal so that it can be animated through Dynamic Material Parameters from Niagara Systems,
  • Take a machete to the Boids Niagara Content Example to customize flocking and Distance Field avoidance behaviour,
  • And finally add additional Spline following forces using a user-specified spline.